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How do you import self-made animations for Mecanim characters?

Is there a trick to it? I made a running animation in blender, exported fbx, imported as new asset in unity, but when viewing the animation in the preview window the model doesn't move. I used the same...

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why does my detached, animated bones bug up?

Bones that are both detached and animated and not part of the standard humanoid rig appears to be moved to their parents position during run-time. Also their rotations and scales are way off, so I've...

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is it possible to animate a mesh that was imported with another model?

I have 3 objects imported from blender. they were made from the same file and their armatures are identical in every way but they are not actually the same. the first is a naked model, the second is a...

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how can I load a mesh from a larger object in resources to put in a skinned...

I have already figured out how to get it correctly positioned and animated. In the editor I can go to assets, 'spread out' the fbx file, pull out the mesh I need and put it into the Mesh slot in a...

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skinned mesh renderer, combine meshes can't see the result, what am I doing...

I put all the skinned mesh renderers I want to combine in a variable called combine. smrenderer is the skinned mesh renderer i want the combined mesh in. "i" loops through the smrenderers in combine....

View Article


How do you import self-made animations for Mecanim characters?

Is there a trick to it? I made a running animation in blender, exported fbx, imported as new asset in unity, but when viewing the animation in the preview window the model doesn't move. I used the same...

View Article

why does my detached, animated bones bug up?

Bones that are both detached and animated and not part of the standard humanoid rig appears to be moved to their parents position during run-time. Also their rotations and scales are way off, so I've...

View Article

is it possible to animate a mesh that was imported with another model?

I have 3 objects imported from blender. they were made from the same file and their armatures are identical in every way but they are not actually the same. the first is a naked model, the second is a...

View Article


how can I load a mesh from a larger object in resources to put in a skinned...

I have already figured out how to get it correctly positioned and animated. In the editor I can go to assets, 'spread out' the fbx file, pull out the mesh I need and put it into the Mesh slot in a...

View Article


skinned mesh renderer, combine meshes can't see the result, what am I doing...

I put all the skinned mesh renderers I want to combine in a variable called combine. smrenderer is the skinned mesh renderer i want the combined mesh in. "i" loops through the smrenderers in combine....

View Article
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